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Post by Reapstar-RFW-Founder on Apr 6, 2008 9:52:12 GMT -5
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Post by |ES|REDRUM|LDR| on Jul 8, 2008 1:22:40 GMT -5
Pfft I have seen how [RFW] members play. They openly use exploits every time they have a chance and will say anything to justify it. Clans like this are what has killed the active AvP2 community.
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Deleted
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Post by Deleted on Jul 8, 2008 2:45:26 GMT -5
Red actually I have seen a few good RFW players without exploiting.
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Post by Tizzy-RFW-Founder on Jul 8, 2008 19:36:40 GMT -5
LOL. Your so funny. People with your attitude is what killed the community. We play both ways. With and without exploits and most our players are equally good
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Post by [R*E] GT on Jul 9, 2008 4:35:46 GMT -5
Pfft I have seen how [RFW] members play. They openly use exploits every time they have a chance and will say anything to justify it. Clans like this are what has killed the active AvP2 community. actualy, I've played couple of non-exploit matches vs RFW and they were all ok with that. Just few BKs and things like that, but I'm sure they do play non-exploit too
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Post by |ES|REDRUM|LDR| on Jul 10, 2008 2:28:18 GMT -5
Exploits by definition are game code glitches not intended to be used by the developers for normal gameplay.
Clans and players that encourage exploits in AvP2 are the reason for the decline of the AvP2 community (other than the game being old). Otherwise, Admin mods like FK's, Rommie's and the AvP2 League 2008 Rommie mod never would have been developed in the first place to try to deal with the fact that people always try to gain an unfair advantage at the expense of others.
I'm sure some AvP2 clans that allow exploits have players that play well without using them. (If people claim to play equally with exploits as without, then why use them at all?) However, the use of exploits and cheats in AvP2 is what has killed the community.
Nearly all of the original clans that came to AvP2 from AvPGE and AvP Original are either completely dead or have moved on to games with PunkBuster, anti-exploit and anti-cheat safeguards specifically because exploiting and hacking in AvP2 became so common that it ruined the game. (Same pattern happened in AvP Original and AvPGE)
Now, AvP2 is plagued by clans and players that have no knowledge, memory or respect for the game, its history or the history of the community and only care about hacking the game or exploiting it instead of training true species and class skills and clan honor.
I hope that AvP2 League 2008 can restore some of the old spirit of the AvP2 community, but IMO, clans that endorse and use AvP2 exploits are killing the game and what is left of the community.
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Post by [R*E] GT on Jul 10, 2008 3:05:23 GMT -5
Exploits by definition are game code glitches not intended to be used by the developers for normal gameplay. Clans and players that encourage exploits in AvP2 are the reason for the decline of the AvP2 community (other than the game being old). Otherwise, Admin mods like FK's, Rommie's and the AvP2 League 2008 Rommie mod never would have been developed in the first place to try to deal with the fact that people always try to gain an unfair advantage at the expense of others. I'm sure some AvP2 clans that allow exploits have players that play well without using them. (If people claim to play equally with exploits as without, then why use them at all?) However, the use of exploits and cheats in AvP2 is what has killed the community. Nearly all of the original clans that came to AvP2 from AvPGE and AvP Original are either completely dead or have moved on to games with PunkBuster, anti-exploit and anti-cheat safeguards specifically because exploiting and hacking in AvP2 became so common that it ruined the game. (Same pattern happened in AvP Original and AvPGE) Now, AvP2 is plagued by clans and players that have no knowledge, memory or respect for the game, its history or the history of the community and only care about hacking the game or exploiting it instead of training true species and class skills and clan honor. I hope that AvP2 League 2008 can restore some of the old spirit of the AvP2 community, but IMO, clans that endorse and use AvP2 exploits are killing the game and what is left of the community. firstly, there is a difference between exploits and cheats you should of know that. secondly, FK, neither rommies was designed to get rid of exploits, they were designed to get rid of minor game cheats (rommies league mod was supposed to kill even major cheats) and add features and commands for server users. Honestly I don't remember any exploit that have been scraped by a server side mod. thirdly, this game is dying indeed because it is too old. There are not much games around that last for 7years, you should be happy avp is one of them. besides, there are exploits even in most of the new multiplayer game. If you dont agree with that, you much likely dont play anything else than avp.
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EmiX
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Post by EmiX on Jul 10, 2008 3:19:51 GMT -5
Men, the community is not dead, and if it is, it is because there are arguments like you do now. I think everybody who played this game for more than 4 years already played a lot with exploits. I won't lie, I used it before and I stopped when we started to play the league season 8, and it was not considered like cheating, it was part of the game.
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Post by |ES|REDRUM|LDR| on Jul 10, 2008 11:28:06 GMT -5
I never said exploits and cheats were the same, I just said that using them is what killed the community. FuzzyKilla is a former member of |ES| and a friend of mine. We helped him beta test his Admin mod the entire time he was still working on it. The reason his mod and Rommie's are limited to Admin functions is because the engine code needed to design patches for exploits or cheats wasn't released. But, the first versions of the FK mod were intended to allow admins to keep out exploiters and cheaters by introducing kick and server lock functions, for example. The more advanced functions came later. |ES| was one of the first clans in AvP2, we started with the Demo Launch in Nov 2001. We have been a multigaming clan for 7 years and we maintained servers in AvP2 until Summer of 2007. You're welcome to check our website for our clan history and a list of the games we have played and continue to play. www.es4life.comOf course other games have exploits. Most Leagues typically forbid them for competition or set conditions on using them - for example CAL allows bunnyhopping in CSS as long as it isn't scripted and Valve has the VAC. AvP2 on the other hand has no anti-cheats and is swarming with exploiters and script kiddies running all kinds of macros or memory poking hacks like T-Search. Anyway, this argument is as old as AvP2. No point in beating it to death. |ES| simply does not support, encourage or use exploits in AvP2.
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EmiX
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Post by EmiX on Jul 10, 2008 14:11:21 GMT -5
Out topic :
Redrum, I can't contact you on Msn, I'd like to organise a war with ES on saturday. We don't use exploit and play human.
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Deleted
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Post by Deleted on Jul 11, 2008 3:35:52 GMT -5
Well actually |ES| still operate in the AvP2 division however it is mostly handled by myself as I am the division leader. I do agree with you Red 100% however, these guys, RFW are a not bad clan I mean I haven't seen them use exploits at all with the players that I have played but maybe you know more of them I don't know.
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Post by [R*E] GT on Jul 11, 2008 10:33:56 GMT -5
But, the first versions of the FK mod were intended to allow admins to keep out exploiters and cheaters by introducing kick and server lock functions, for example. The more advanced functions came later. you gotta be kidding. Kick/lock are the very basic commands every multiplayer game mod has to have regardless exploit stuff. That has nothing to do with that. So that if there weren't any exploits, no kick/lock would be introduced within admin mod? oh dear and what are those "more advanced functions?" I need a small reminder as I seem to lost some memory packets regarding these issues Yes indeed, in CS1.6, CSS, Halo, battlefield, CoD and many many others i didn"t mention/play. Btw VAC neither punkbuster do care about exploit/glitches as far as I know. and btw its funny you criticize RFW and exploits, wasn't it you who has been in RFW clan for quite some time?
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Post by |ES|REDRUM|LDR| on Jul 11, 2008 14:02:21 GMT -5
The very first AvP2 admin mod was made by FK specifically because admins wanted a way to keep exploiters and hackers out of servers or discourage them as much as possible. The first versions were very basic starting with simple functions like kick and server lock, spawn protections etc.. the more advanced features later included Weapon Banning, Multiple Admin Levels, Kick by ID, Character and Class enable/disable, Private Messgage by ID, and many others.
I didnt say VAC was for glitches or exploits, just pointing out that other game developers have built in protections against cheats and hacks, while AvP2 does not.
And, no, I have never been in RFW. I am a founder of |ES| which was created in March 2001 and I have been gaming online using this name since Summer 1997.
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Post by [R*E] GT on Jul 12, 2008 1:24:51 GMT -5
strange I remember someone with your name being in RFW quite time ago. mmm prolly just coincidence that applies to those "more advanced functions" as well. I'm not gonna argue with you as it is quite obvious.
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Post by redrumrfwgen on Aug 3, 2008 15:41:34 GMT -5
we both have same name but where different persons
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