Post by (5/10)b0B on May 20, 2008 7:44:33 GMT -5
1. No Plasma (predpistol or shoulder cannon)
2. No BK or SK (BK: when someone walks away from ur spawnpoint dont spawn and shoot his back/ SK: dont camp/kill joining ppl )
3. No Stagger or Rapidfire (stagger: shootin in fast intervals/ Rapidfire: shootin fast usin a glitch)
4. No crouch vs pulse
5. No Tracking weapons (disc, spider mines, sadar /w homing missles, smartgun...)
6. No explosives Spam (only 2 per fight which doesnt mean the amount of players)
7. No speedcloaking for preds (when you unclock, throw a disk and cloak back on quickly. Its a glitch.)
8. No Invisible Heal (preds)
9. Bugs should avoid using fences and ladders when they wallwalk.
10. 2 nades/FIGHT, no matter how many opposite team members you have infront of you, its a single fight as long as those players are in range to eachother.
11. Matches up to 80 frags, 3v3 or 4v4 .. either goes.
12. Classrestrictions:
- in 3v3:
Humans: 1 sniper + 2 pulse or shotguns
Preds: 1 light pred + 2 other
Aliens: 1 predalien/Praetorian + 2 runner/drones
- in 4v4:
Humans: 2 snipers 2 pulsers/shotguns.
Preds: 2 lightpreds + 2 whateveryouwant.
Aliens: 2 predaliens or 1 praet + 1 PA and 2 drones or runners or 1 of each.
- If a team chooses to play as corporates, max. 1 minigunner.
- in a match max 2 snipers or 1 minigun not 1 sniper and 1 minigun
13. In a mass fight 1 nade per team and in 1v1 scenario 2 nades per fight
14. Speedhopping with preds only vs aliens which can not be used vs humans
15. Typing at own risk, so no discussion can start when someone kills a typing player
So this list was the last agreed list
2. No BK or SK (BK: when someone walks away from ur spawnpoint dont spawn and shoot his back/ SK: dont camp/kill joining ppl )
3. No Stagger or Rapidfire (stagger: shootin in fast intervals/ Rapidfire: shootin fast usin a glitch)
4. No crouch vs pulse
5. No Tracking weapons (disc, spider mines, sadar /w homing missles, smartgun...)
6. No explosives Spam (only 2 per fight which doesnt mean the amount of players)
7. No speedcloaking for preds (when you unclock, throw a disk and cloak back on quickly. Its a glitch.)
8. No Invisible Heal (preds)
9. Bugs should avoid using fences and ladders when they wallwalk.
10. 2 nades/FIGHT, no matter how many opposite team members you have infront of you, its a single fight as long as those players are in range to eachother.
11. Matches up to 80 frags, 3v3 or 4v4 .. either goes.
12. Classrestrictions:
- in 3v3:
Humans: 1 sniper + 2 pulse or shotguns
Preds: 1 light pred + 2 other
Aliens: 1 predalien/Praetorian + 2 runner/drones
- in 4v4:
Humans: 2 snipers 2 pulsers/shotguns.
Preds: 2 lightpreds + 2 whateveryouwant.
Aliens: 2 predaliens or 1 praet + 1 PA and 2 drones or runners or 1 of each.
- If a team chooses to play as corporates, max. 1 minigunner.
- in a match max 2 snipers or 1 minigun not 1 sniper and 1 minigun
13. In a mass fight 1 nade per team and in 1v1 scenario 2 nades per fight
14. Speedhopping with preds only vs aliens which can not be used vs humans
15. Typing at own risk, so no discussion can start when someone kills a typing player
So this list was the last agreed list