|
Post by [FSC] Hellspawn on Apr 7, 2008 2:42:11 GMT -5
emps were allowed max2 per fight, well basically the rule was generally 2nades per fight so throwing 2emps than throwing 2 normals was always forbidden. and that rule was considered for all explosive weapons as remotebombs, plasmagun
disc was alos limited to 2 per fight
rocketlauncer, smartgun and should cannon were always baned because they had autoaim.
well atleast that says my memory ^^
|
|
|
Post by [R*E] GT on Apr 7, 2008 4:06:31 GMT -5
emps were allowed max2 per fight, well basically the rule was generally 2nades per fight so throwing 2emps than throwing 2 normals was always forbidden. and that rule was considered for all explosive weapons as remotebombs, plasmagun disc was alos limited to 2 per fight rocketlauncer, smartgun and should cannon were always baned because they had autoaim. well atleast that says my memory ^^ this is closer even to what I remember. Except for the disk, it was 1/fight if I remember right.
|
|
|
Post by [9th] tfioi on Apr 7, 2008 6:47:42 GMT -5
emps were allowed max2 per fight, well basically the rule was generally 2nades per fight so throwing 2emps than throwing 2 normals was always forbidden. and that rule was considered for all explosive weapons as remotebombs, plasmagun disc was alos limited to 2 per fight rocketlauncer, smartgun and should cannon were always baned because they had autoaim. well atleast that says my memory ^^ this is closer even to what I remember. Except for the disk, it was 1/fight if I remember right. and if i am right when u used it u couldnt return it to u ^^
|
|
|
Post by [9th] Luckor on Apr 8, 2008 1:33:37 GMT -5
can we plz soon fix the rules like they should be used cause i wanna play some clanmatches without needing to discuss any rules. only questions left are which weapons are allowed which arent and what about certain exploits stagger crouch rapid etc. i hope for a fast decision maybe make a vote for weapons allowed/not allowed and then post the new rules
|
|
|
Post by |D*R| Kaizen on Apr 8, 2008 12:03:00 GMT -5
No weapons were ever banned in the league, you just have to moderate them.
The 2 nades rule is probably a tad high these days, should be dropped to 1 a fight.
|
|
|
Post by [KOTD]SiLveRkNigHt on Apr 9, 2008 15:38:22 GMT -5
i think that can be better to allow the tracking disc ... I'm not a spammer with the disc , but sometimes that can be usefull , lot of people can avoid it but sometimes they miss their dodge ... Aliens too , if we allow it for 1 per target or per life it's not a spamm and can become a weapon of retirement or rescue
|
|
ed13
New Member
Posts: 1
|
Post by ed13 on Apr 10, 2008 17:14:51 GMT -5
i hate them lazer spamers lol, oh well, rules sound good enough
|
|
|
Post by [KOTD]SiLveRkNigHt on Apr 13, 2008 11:47:15 GMT -5
what is the matter ? when predators use it they loose their invisibility ... they can't use the exploit which allows them to remain invisible
|
|
|
Post by {{TRI}} LegacY on Apr 13, 2008 12:12:47 GMT -5
I think it would be more clear and easier to all to remember if all trackin were banned, just my opinion
|
|
|
Post by [R*E] GT on Apr 14, 2008 4:36:35 GMT -5
No weapons were ever banned in the league, you just have to moderate them. I think 1 disk (per life) should be allowed, at least for melee preds. Regarding plasma, shoulder cannon and smartgun as said above they were never banned in original league, but I dont mind to ban them now. Those are nub guns. They were banned during the championship and I think people were all OK with that what about class limitations?
|
|
|
Post by (5/10)b0B on Apr 14, 2008 4:50:25 GMT -5
^ ^ ^ The No Tracking shounds good to me.
|
|
|
Post by (5/10)CrAzY DtM on Apr 14, 2008 8:59:55 GMT -5
thats a good idea no tracking weps
|
|
|
Post by [FSC] Kaon on Apr 26, 2008 8:44:26 GMT -5
Take out all tracking devices in game, allow all weapons. Allow disc 1 per life (can be programmed to disappear when disc becomes stationary or perhaps just not pickupable or returnable... haha I remember a glitch in the game when I picked up a disc as marine but no weapon was drawn, couldn't do anything ). Allow 3 shoulder cannon shots, add an ammo option to this i.e. 3 shots per life? So then it isn't reusable after that so no spam soz noobs. Despite dodging this is usually easy, leave tracking out. Yuck to plasma, it's practically a slow moving 'nade/EMP. Perhaps allowed 1 use per target or just leave it out completely. I'm not sure about this. One pulse'nade/timednade/EMP/remote bomb per target. One rocket per fight. I can't stand light preds who use trispear constantly, get some accuracy rather than spamming spears like a rapid shotgun, I think there should be some limit to how much you tri. Like 3 per life. You don't need it that much, speargun does a lot of damage with one spear. One decently aimed trispear kills instantly for drone/runner/human. Also for net spamming preds, 3 nets per target? I mean that is reasonable, I'm fed up when preds unload their ammo on a pulser, who needs the time to frag a pred, or keep an alien trapped in nets for a minute whilst lps spear them. It's ridiculous. Smartgun should be alright without the autoaim, it is a weak weapon anyway. These are my ideas... Would be interesting to have people use other classes and weapons for once.
|
|
|
Post by |d*D|-Reign on Apr 26, 2008 10:14:19 GMT -5
+ it would be a pain in the ass for refs to makes sure people dont use em too much during the games. Nice idea but its a no go.
|
|
|
Post by [FSC] Kaon on Apr 28, 2008 8:18:33 GMT -5
The mod can limit certain things per life. So refs don't have to worry that , plus the other things I mentioned were already in original league rules, just a little different like 1 per fight or something. What is a no-go?
|
|