|
Post by [FSC] Hellspawn on Apr 28, 2008 9:00:49 GMT -5
well 1 explosive per target should be possible. and propably the right choice in these days.
|
|
|
Post by |d*D|-Reign on Apr 28, 2008 10:21:16 GMT -5
Things like 3 nets per target and so on. Some things are harder to check out if people agree on em or not.
|
|
|
Post by royale on Apr 28, 2008 16:55:49 GMT -5
If you would like the league to be nothing but a pulse/sniper, combi/speargun combo, it would be easier to just ban the rest of the weapons entirely. Are there any rules regarding how many flame units I can use per fight or how many tri-shots per target? AP ammo can kill in one shot, it's pretty powerful; you might want to regulate that shit.
The rules listed are a long shot from the old league rules. You really are making a joke out of the game when you disallow half of the weapons available to players. The only thing restricted with the original league was the number of explosives per fight and the use of exploits ie. pulse crouching, rapid sniping, speedhopping, yadda yadda. SKing/BKing was self explanatory - don't do it.
Why disallow tracking? Dodging the disc isn't hard, tracking rockets take 5 million years to lock, the SG does shit for damage and mines can be seen from a mile away. Is it really that difficult to deal with this stuff? Honestly.
|
|
|
Post by [FSC] Kaon on Apr 29, 2008 20:41:32 GMT -5
No tracking involved in the mod => No aimbot cheat via hacking game Plus it will end clan matches that involve a disc thrown in EVERY fight. You have got to be kidding if you enjoy that kind of shit play.
|
|
|
Post by [R*E] GT on Apr 30, 2008 7:29:40 GMT -5
as for the disk spam... rommie already included a max-retrieve function in his last version. Imo if it is seto to zero, players won't be able to retrieve the disk and use it more than once per life... Of course we need to get rid of the autoretrieve as well. 3nets per fight = sounds fair, net spamming can be annoying sometimes as well. tri-shots from speargun... why the hack should they be banned. if you miss like 2-3 times you are basicaly out of ammo, unless you had 3 full magazines. And with all the restrictions against preds tri-shots should stay untouched. It's not an exploit, neither spam. btw I thought shoulder cannon is a tracking weapon as well
|
|
|
Post by royale on Apr 30, 2008 10:43:53 GMT -5
No tracking involved in the mod => No aimbot cheat via hacking game Plus it will end clan matches that involve a disc thrown in EVERY fight. You have got to be kidding if you enjoy that kind of shit play. Shit play? I'll gladly play a disc spamming team. Teams who rely on discs every fight are teams who get rolled. What I prefer is not being completely out of options when i run out of speargun ammo or bombs. You already lose your cloaking when you throw a disc leaving you completely vulnerable, but you're asking that tracking be removed as well as the ability to retrieve the weapon itself.
|
|
|
Post by [FSC] Kaon on Apr 30, 2008 13:42:58 GMT -5
I don't like disc spamming teams because it's not fun, not because I can't 'roll' them. You have a good point which I kinda ignored about leaving disc tracking AND having the retrieve feature gone. I think that at least one has to go, and at least one needs to be there, I'd prefer the tracking be gone and no constraint on disc throwing. (however we gotta mod out that cloak/disc exploit, or mod out the way disc uncloaks you - suggestions?) About nets, I don't think a constraint should be made on them per life but per fight perhaps. But it's not at all obvious when someone is spamming it, so the idea is a bit of a fantasy. The max. ammo for them could be set to 3/4/5 and maybe the speed of nets increased in the mod (if we have a strong net constraint and wish to make up for it) or perhaps don't constrain nets but slow them down OR just leave it and have people murmur about how much they hate 50 nets shot at them. (Jesus I hate it when i'm bug and a pred keeps me in a net for five minutes) I think a lot of people will find changes uncomfortable, so again discuss. About shoulder cannon, without tracking, it's funny ^^ bit difficult at times but hilarious. It's a good weapon against buggas. I think my ideas for this are half-baked... I might wish to experiment. I was writing what seems an essay on speargun a while ago but there's no point, I don't think a speargun constraint is at all possible, let alone desirable. It's not a big deal so I change my mind about this. I'd like to draw attention to a Polish saying, something like, 'only cows don't change their minds'. I know it's not my league but I'm discussing my ideas so if one good one comes out, it has a good impact for the league.
|
|
|
Post by [FSC] Kaon on Apr 30, 2008 13:47:05 GMT -5
Oh at the end the Polish saying thing, that wasn't at all an innuendo at anyone, I was just saying that I'm not a stubborn person who will argue to the end, and also I have changed my mind about certain things.
|
|
|
Post by [FSC] Hellspawn on Apr 30, 2008 19:40:45 GMT -5
well i have to agree on certain points, baning things aint great.
but there are reasons, the reason for the track was already mentioned.
as for dodgeing track discs, good luck on leadworks.
the basic thing is, well there is honour in things, and it is in every game, in quake 3 as eaxample, you simple get the anger of everyone at a lan for playing only rail gun. in streetfighter you get kicked out for taunting and hadouken spam. the thing is, in avp and in my opinion only in avp people forget these things, there aint a single game out there where people tried so hard to exploit whateva they can to defeat people who re better than em. so think about those things and the other games u play, and the rules in them.
|
|
|
Post by |D*R| Kaizen on May 2, 2008 14:11:33 GMT -5
3nets per fight = sounds fair, net spamming can be annoying sometimes as well. I'm personally from the school that says let preds go nuts with the nets. Against aliens they aren't all that great and against humans it's the lights that are going to do the damage. Let the teams go a bit more tactical and use EMPs -vs- netting preds unless they want to try and dodge.
|
|
|
Post by pal3din on May 5, 2008 3:58:56 GMT -5
if you bann all the weapon that have track , there are more chance that no one hacking.
|
|
|
Post by [R*E] GT on May 5, 2008 10:36:22 GMT -5
3nets per fight = sounds fair, net spamming can be annoying sometimes as well. I'm personally from the school that says let preds go nuts with the nets. Against aliens they aren't all that great and against humans it's the lights that are going to do the damage. Let the teams go a bit more tactical and use EMPs -vs- netting preds unless they want to try and dodge. basically I have no problem with that (nets/emp). But then again it will end up with spam, or at least people will moan about it. Its like with 2nades per fight for pulsers, it is allowed but there is alot people who start the fight shooting 2nades at oponent all the time. And I can imagine what would happen if 2emp's per fight would be allowed. I've been in matches where emp's were allowed and I can tell you, if the nader ain't total n00b, preds will get owned badly. You get stunned and uncloaked and then there's nothing you can do. It's just my thought and I my be wrong but I would say leave emp banned.
|
|
|
Post by (5/10)Tailwhip on May 9, 2008 6:44:15 GMT -5
Well, theres always the wristblades, right? Personally I'd prefer to try and keep things simple. The more complicated rules get, the more frustration they may invoke. Keeping things simple will help to keep gameplay simpler and thus people can concentrate on actually playing the game instead of counting how often they've used a nade vs <this person>. Things may get particularly confusing when spontaneous large battles occur, try and referee such a thing! I'd say simply ban the tracking weapons and be done with that. And besides, zooka is fun to use( I don't even like the tracking rockets) if you know how to use it (and not blow yourself up). personally I think the sniperrifle is much more usefull. I think the EMP grenade is much more evil as, when you get paralyzed as alien, you simply are toast. tyvm and have a nice day! Edit:Fixed a confusing logic error
|
|
|
Post by [R*E] GT on May 10, 2008 15:03:03 GMT -5
Personally I'd prefer to try and keep things simple. The more complicated rules get, the more frustration they may invoke. Keeping things simple will help to keep gameplay simpler and thus people can concentrate on actually playing the game instead of counting how often they've used a nade vs <this person>. so basically you say, "let's spam"? I have a feeling I don't like this idea
|
|
|
Post by royale on May 10, 2008 23:50:31 GMT -5
I think he wants it to be something more than just a big sniping shit show.
|
|